Online Gamers Anonymous
From Wikipedia, the free encyclopedia
On-Line Gamers Anonymous (OLGA) is a twelve-step program for recovery from video game addiction established as a non-profit organization in the United States.[1] OLGA was founded by Elizabeth (Liz) Woolley in 2002 after her son, Shawn Woolley, committed suicide while logged in to EverQuest.[2][3] It provides a variety of message boards, several on-line meetings and other tools for people (gamers as well as friends and family) to use for their own healing and to support each other.[4][5][6] Although OLGA is "a strictly volunteer organization", it is nonetheless quite active since it "fields 500 Internet and phone inquiries each day"[7].
Currently, On-Line Gamers Anonymous has one active face-to-face 12-step meeting in London, Ontario, Canada. It was founded in November, 2008.[8]
See also
References
- ^ "CyberSightings". CyberPsychology & Behavior 6 (1): 107–113. 2003. doi: .
- ^ Spain, Judith W.; Vega, Gina (Spring 2005). "Everquest: Entertainment or Addiction?". The CASE Journal 1 (2): 60–66.
- ^ Spain, Judith W.; Vega, Gina (May 2005). "Sony Online Entertainment: EverQuestor EverCrack?". Journal of Business Ethics 58 (1): 3–6. doi: .
- ^ "OLGA Community Message Boards". http://www.olganon.org/?q=forum/1.
- ^ "OLGA / OLG-Anon Calendar of Events & Meetings". http://www.olganon.org/?q=calendar.
- ^ "OLG-Anon (Family/Friends) Message Boards". http://www.olganon.org/?q=forum/3.
- ^ Campbell, Colin and Gatehouse, Jonathon. "What Happened to Brandon?", p.52, Maclean's, 2008-11-10.
- ^ The London Free Press – Pedro, Kelly. (2008, November 8). Gamers, at any cost.
External links